Move Node

This movement node allows the asset to travel in the direction specified in the axis values. See also Making Characters Jump and Objects Move, and Move Brainbox.

  • Speed
    • Enter a numeric value in any of the axis fields to represent the movement direction and speed.
    • The greater the number, the faster the asset will move.
  • Direction
    • To make an asset move:
      • Forward, enter a positive value in the Z axis field.
      • Backward, enter a negative value in the Z axis field.
      • Right, enter a positive value in the axis field.
      • left, enter a negative value in the axis field.
      • Up, enter a positive value in the axis field.
      • Down, enter a negative value in the Y axis field.
    • Also depends on which direction the game camera is facing.
  • If you put values in more than one axis, the asset will move in all specified directions.
    • For example, if the Z and X axis fields contain values, the asset will move in a diagonal direction.
  • Range
    • To make the asset pick a random axis value, enter a value in any of the range fields to the right.
    • The range value is both added and subtracted to create a minimum and maximum of possible outcomes.
    • For example, if you enter a value of 100 in the Y axis field and 50 in its range value field, a value between 50 and 150 will be selected during gameplay.
      |50———-100———-150|
    If you don’t want the asset to rotate in a specific direction, delete the value in any of the axis fields.

The table below shows sample values in the X, Y, and Z axis with their speed and direction.

X Y Z
Sample Value 10 -50 20
Speed Slow Fast Medium
Direction Right Down Forward

Node Attributes

Option Description
Name Enter a custom name for this node, if needed.
Speed Enter a numeric value in the axis fields to specify the speed and direction the asset will move in. The higher the number, the faster the asset will move. Enter a range value on the right to make the asset pick a random axis value.

If there is no value in an axis field, then other nodes can affect this asset in those axes. This is useful when adding a Jump node to an asset.
Follow Rotation To make the asset always face the direction it is moving, select this option.
Speed % Increase per second Enter the percentage value to multiply the speed by a percentage after every second.

For example, if you enter the following values:

  • Speed—2
  • Speed % Increase Per Second—50

After every second, the speed will increase by 50% of its value or 1 in this example.

Speed % Increase per point
Enter the percentage of the speed value to multiply the speed for every point score in total.

For example, if you enter the following values:

  • Speed—3
  • Speed % Increase Per Point—50
  • Total Point score—5

For ever total point, the Speed will multiply by 50% or 1.5 in this example. With a Total Point score of 5, the speed will be increased 5 times to a total speed value of 10.5

Maximum Speed Multiplier Enter the maximum amount of times you want the speed to multiply by the Speed % attributes. If you don’t want a maximum speed multiplier, delete the value from the field until None is displayed.

For example, if you enter the following values:

  • Speed—3
  • Speed % Increase Per Point—50
  • Total Point score—100
  • Maximum Speed Multiplier—20

The speed will stop increasing after the score reaches a value of 20.

If needed, you can also customize this node. For details, see Customizing Nodes.