Jump Node
This movement node launches a dynamic asset in a specified direction. See also Making Characters Jump.
This node requires the asset’s physics to be set to Dynamic.
Name |
Type a custom name for this node, if needed. |
Jump Force |
- Enter a numeric positive value in the Y axis field to change the jump height of the asset.
- Enter a numeric value in the X and Z axis fields to launch the asset in a specified direction.
- To make the Jump Force not affect a direction, delete the value in the axis fields until it displays none.
- Range values
- Enter a value in any of the range fields on the right to make the asset pick a random axis value.
- The range value is both added and subtracted to create a minimum and maximum of possible outcomes.
- For example, if you enter a value of 100 in the Y axis field and 50 in its range value field, a value between 50 and 150 will be selected during gameplay.
|50———-100———-150|
|
Jump Limit |
Enter the amount of times an asset is allowed to jump.
The Reset input will reset the amount of times this asset has jumped. |
If needed, you can also customize this node. For details, see Customizing Nodes.