Ground
Every 3D World contains a Ground that is present in every scene, much like the Camera and the Start/End points. When an asset has physics enabled, it will not pass through the ground.
Assets with a Mesh physics shape will not collide or move across the ground properly. For more on setting collision shapes, see Changing Collision Shapes.
- By default, the Ground covers the entire scene, and cannot be deleted.
- To hide the ground, click the Ground Type dropdown and select No Ground.
- You can use the tools in the toolbar to rotate and move the ground in the scene.
Ground Attributes
Attribute | Description |
Name | Enter a different name for the ground, if desired. |
Position | Enter a numeric value in any of the axis fields to move the ground. |
Rotation | Enter a numeric value in any of the axis fields to rotate the ground. |
Ground Type | Click the dropdown to change the appearance of the ground.
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Texture | To apply a custom texture to the ground, set the Ground Type to Custom Texture and drag a PNG image into the Texture attribute field. |
Color | To add a color to the ground, click the color field and choose a color.
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Texture Scale | Enter a numeric value in any of the axis fields to change the size of the texture. |
Texture Offset | Enter a numeric value in any of the axis fields to change the position of the texture. |
Infinite | If checked, the ground will cover the entire view of the scene. If unchecked, the ground will change its size to a length and width of 1. |
Length |
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Width |
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