Trail

A Trail is a node that creates a trail behind the Entity.

Function Description
globalDepth()

Returns the depth of the Trail in a 2D World.

setColor(r, g, b, a)

Sets the color of the trail.

setGlobalDepth(value)

Sets the depth of the Trail in a 2D World.

setUpVector(value)

Sets the “up vector” of the Trail. This changes the orientation of the tail, which is useful for 2D games.

upVector()

Returns the “up vector” of the Trail.


globalDepth()

Returns the global depth of the Trail node. Depth decides which object is on top in a 2D World. A higher value will be above a lower number in the Scene.

Returns

number – The global depth of the Trail

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setColor(r, g, b, a)

Sets the color of the trail.

Parameters

number red – the red component of the new color
number green – the green component of the new color
number blue – the blue component of the new color
number alpha – (Optional) the opacity component of the new color, max 255

let trail = this.entity().component("Trail");
trail.setColor(193, 66, 66); // set the trail to be red

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setGlobalDepth(value)

Sets the global depth of the Animation node. Depth decides which object is on top in a 2D World. A higher value will be above a lower number in the Scene.

Parameters

number value – The global depth of the Animation

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setUpVector(value)

Sets the “up vector” of the Trail. This changes the orientation of the tail, which is useful for 2D games. The range is 0-1 for the x, y, and z values.

Parameters

Vec3 value – The new “up vector”

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upVector()

Returns the “up vector” of the Trail.

Returns

Vec3 – The Trail’s “up vector”

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