Whether In Buildbox Can Do This

Discussion in 'How Can I...?' started by cahaya, Oct 18, 2016.

  1. cahaya

    cahaya Boxer

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    whether in buildbox can do this
    If yes
    please help me how.:(
    more details in the picture..
    [​IMG]
     
  2. playsgames6666

    playsgames6666 Miniboss Boxer

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    so what do you want to do?
     
  3. jerry

    jerry Avid Boxer

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    Hey Cahaya,

    Yes you can do this in BB.

    1. Click on the Character in the left menu.
    2. The "Default" animation would be the middle image you have or your idle animation where the eyes are facing forward.
    3. Then you would add the right image in the "Move" animation.
    4. Then under the "Character Gameplay Settings" you want to check "Image Direction".
    That should get you what you need. When you move left the image will flip left. when you are moving right the image will face right and when you are idle the character will be facing forward.
     
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  4. cahaya

    cahaya Boxer

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    thank's man ^_^
     
  5. cahaya

    cahaya Boxer

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    I want to make simple games :p
     
  6. simontt

    simontt Boxer

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    Hi Jerry
    I am new with BB too, i just follow your method. it seem to works on fixed direction of left to right movement. How about if i want it from left, right, top and bottom. I notice it will use "Move" animation graphic for bottom up and down movement. Anyway i can use new graphic for both up and down? Thank you so much

    orks with left, right keyboard. i am wondering
     
  7. jerry

    jerry Avid Boxer

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    Hey Simon,
    You can definitely do this. I've only tested it out briefly.

    1. you will make sure your character has direct movement selected, and then the options underneath are off (forced movement, image direction, etc...)
    2. You will add the "Rotation Mapper" component.
    3. Then you will add your animation for the different directions there.

    I threw together a quick example and it isn't complete or correct as I was just testing left right and not the joystick but you get the idea.
    I have 8 way character (you can make yours 4) and it will face whatever direction the movement is going to up to 360degrees/frames.

    hope this makes sense or gets you going where you need to go.

     
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  8. simontt

    simontt Boxer

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    Hi Jerry
    First of all, thank you so much to even upload a video to show how it works. big thumb up. really appreciated it. It really help a lot for newbie like me trying to figure up many thing.

    Thanks
    Simon
     
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