What’s Going On? (ios 12)

Discussion in 'Technical Discussion' started by JustBraden, Sep 19, 2018.

  1. JustBraden

    JustBraden Boxer

    Joined:
    Apr 16, 2018
    Messages:
    78
    Likes Received:
    40
    I decided to test my game today (again) on my iPhone X running iOS 12. Xcode and everything is up to date.

    When the game loads on my phone when connected to my Mac, the standard “made with BuildBox” loading screen replaces the one I made myself. Then, after the game loads, it simply crashes.

    Does BuildBox work with iOS 12? I have spent weeks making my game but can’t even test it.
     
  2. adrogdesigns

    adrogdesigns Avid Boxer

    Joined:
    Dec 5, 2016
    Messages:
    318
    Likes Received:
    233
    should never update Xcode and iOS to soon, you need allow Buildbox team to make adjustments, for the new iOS firmware. if any adjustments need to be made,
    also it could not be even related, something within your game could be causing it.
    have you tested it prior to iOS 12?
     
  3. JustBraden

    JustBraden Boxer

    Joined:
    Apr 16, 2018
    Messages:
    78
    Likes Received:
    40
    Yes I tested yesterday and it worked fine

    Is there any way to downgrade then?
     
  4. JustBraden

    JustBraden Boxer

    Joined:
    Apr 16, 2018
    Messages:
    78
    Likes Received:
    40
    It seems like it’s an issue with the new xcode. My iPad is still on IOS 11 but the custom loading screen doesn’t work, the BuildBox one overrides it even though I have an upgraded plan.

    The only difference between my iOS 11 device and iOS 12 one is that the game actually runs on iOS 11, despite the loading screen not working.
     

Share This Page