Sklevelselector - Levels By Worlds In Bb3 For Non-coders

Discussion in 'BBNodes' started by particles, Nov 7, 2019.

  1. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Hi,I understand.But there is a loop random level option ticked/checked.Is there any way to bypass this issue?And how much world is needed in general?What i did now is i masked the game level on top of it.So even if a player came across this level it would be playable :) .
     
  2. itzonator

    itzonator Serious Boxer

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    Well do not get stuck in level creation process too much unless you know you have a good game in terms of CPI and retention. Most users do not get to level 4, and delete it only games with good metrics make sense to have a lot of levels.

    Focus on the first 10 levels to be the best, then if they ask for more, do more.

    I create no more than 50 levels, then I randomize, even I create too many levels :)

    Itzo
     
  3. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Thanks for the advice :) I know problem with making too many levels.As none of my games made so far was a hit it doesn't make any difference :p .Its a personal satisfaction hence i enjoy making too many levles :D
     
  4. itzonator

    itzonator Serious Boxer

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    Yes, it is called “waste of time” the most precious commodity we all have. You can’t get it back :)
     
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  5. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    ;) But seriously is there anyway to bypass this problem?I mean the level selector screen??
     
  6. whitedogapp

    whitedogapp Avid Boxer

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    HI, i just used your asset for windows game but it not saves progress and starts from level 1
     
  7. andre_sprs

    andre_sprs Serious Boxer

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    Just put the exact number of levels that you have and once you complete that last level it should begin selecting levels randomly
     
  8. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Hi, I Tried that. But somehow World that has level selector and its UI comes in random order. So what I did is I copied one of those levels to the level selector world.
     
  9. onetap

    onetap Avid Boxer

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    How can I use this template on a game with one world and many scenes, each scene is a new level. I want to save the progress of the user, and load the last played scene when they open the game.
     
  10. Codifie

    Codifie Avid Boxer

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    Then you would want to use the progression template and if don’t want to use that specific template you will need to copy the method used there.
    I also think there have been several YouTube videos on this subject as well.
     
  11. brobazele

    brobazele Boxer

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    hello @particles,
    smashing node but will it work on BB 3.2.1 free...
    hope to hear from you
     
  12. Josh (Nology Games)

    Josh (Nology Games) Avid Boxer

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    while the node itself will run in the free version of Buildbox, you are still limited in the amount of worlds you can have.
     
  13. brobazele

    brobazele Boxer

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    thanks for the info, will also check out the progression template.
     
  14. Sit

    Sit Boxer

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    Thank you for your sharing. ^^
     
  15. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Hi @Hanomax @particles I have a doubt. I am using two level selectors, lets say level 1s and level 2s . level 1s connects to multiple worlds similarly level 2s connectes to multiple worlds.
    Now when first level(1 world) of level 1s completed sklevelup advances to 2nd level (2 world) and when i open level 2s and play world 2 in level 2s loads instead of world1. My question is how to fix this?Level points in level 1s and level 2s must be unique. How to do this ?
     
  16. mohamed awad

    mohamed awad Avid Boxer

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    hello friend!
    this is override issue, I believe there is Settings data on this system
    so if you want to multiply it, you must rechange the settings data names like
    "Settings.level"
    make it Settings.level1 on the first level selector and Settings.level2 on the second one
    and so on...
     
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  17. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    Hi,Thanks for the suggestion. But it does increments
    function signal(name, value){

    if(name == 'WorldComplete' && !_increased){
    _increased = true;
    Settings.levelID += 1;
    }
     
  18. mohamed awad

    mohamed awad Avid Boxer

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    set 2 Settings.levelID " Settings.levelID1 and 2"
    and if world complete on selector 1 then Settings.levelID1 += 1;
    if world complete on selector 2 then Settings.levelID2 += 1;
     
  19. mohamed awad

    mohamed awad Avid Boxer

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    Meaning
    you have 2 assets for this level selector
    first asset - complete script
    if(name == 'WorldComplete' && !_increased){
    _increased = true;
    Settings.levelID1 += 1;
    }


    and the second - complete script

    if(name == 'WorldComplete' && !_increased){
    _increased = true;
    Settings.levelID2 += 1;
    }


    and check all nodes on the asset
    if you find any Settings.******
    set it on the first asset as Settings.******1
    and on the second asset as Settings.******2
     
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  20. TheGameAppStudio

    TheGameAppStudio Serious Boxer

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    @mohamed awad Thanks for the tips ;) .I had to change it within level selectors too.
    For those you have multiple categories in your game kindly download the attached file. It contains menujump upto 50 levels. Also in future if you like to add 3rd level open level jump and change all Settings.levelID2 to Settings.levelID3,Settings.levelID4,Settings.levelID5, based on categories.
     

    Attached Files:

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