Sending a testflight to Ketchapp

Discussion in 'Game Marketing' started by khotos, Jun 8, 2016.

  1. khotos

    khotos Boxer

    Joined:
    Jun 8, 2016
    Messages:
    1
    Likes Received:
    0
    Hi guys,

    Did Ketchapp ever install any of your games which you sent them on testflight? I sent them a game a week ago and they never installed it. So got me wondering if they just test games of developers they already got a relationship with.
     
  2. superjack765

    superjack765 Avid Boxer

    Joined:
    Mar 19, 2016
    Messages:
    113
    Likes Received:
    41
    They receive hundreds new games mail of one day. If your game is more than seven days (that say) that no response has no hope
     
  3. Christoph

    Christoph Miniboss Boxer

    Joined:
    Oct 4, 2015
    Messages:
    2,807
    Likes Received:
    2,309
    How did you sent it to them? Just the invitation or did you also write a e-mail? They mostly look at the trailer only and then if they like it they are going to install the testflight.
     
  4. skhotoveli

    skhotoveli Boxer

    Joined:
    Apr 12, 2016
    Messages:
    58
    Likes Received:
    28
    @Christoph Both trailer and email. I suppose you are right. They probably only install games which they like the trailer of.
     
  5. Gregory Storm

    Gregory Storm Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    169
    Likes Received:
    130
    Publishers are busy and get a lot of submissions. I have a mountain of game submissions in my inbox right now and I'm not known like Ketchapp. I respond to 100% of submissions because I've been on both sides and know what it's like to be an indie developer. Not every publisher responds because it takes a lot of time to install, play, give feedback, etc., so the bottom line is be patient.

    If they have not installed your TestFlight build, they probably haven't even seen your e-mail. Good luck!
     
    qbeesoft likes this.
  6. nexus17

    nexus17 Boxer

    Joined:
    Jul 8, 2016
    Messages:
    1
    Likes Received:
    0
    same for me.. send them my app, but still didnt get any msg from them.. send them email, testflight.. 2 days ago
     
  7. Dan F

    Dan F Boxer

    Joined:
    Sep 25, 2015
    Messages:
    25
    Likes Received:
    7
    If they don't consider your game good enough, they won't get back. Had that happening a couple of times. Once they like what you've done, they'll get back with suggestions or questions. So don't get discouraged, just keep pushing top notch quality. Otherwise you'll be ignored. Way too many developers with mediocre games out there. And for someone as big as ketchapp, getting good games is not a problem.
     
  8. Kevin W

    Kevin W Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    368
    Likes Received:
    487
    Hey all, don't bother sending a testflight build right off the bat - send them a brief email and include a link to a 30/60 second video.

    Track the email using bananatag or sidekick to see if it's been opened - if they don't get back, then give it a week - if you hear nothing you can assume they're not interested and it's time to move on.
     
    Gregory Storm, trudnai, Jamie and 4 others like this.
  9. heathclose

    heathclose Miniboss Boxer

    Joined:
    Jan 28, 2016
    Messages:
    1,810
    Likes Received:
    1,026
    good stuff thank you
     
  10. TreySmith

    TreySmith Moderator

    Joined:
    Sep 24, 2015
    Messages:
    294
    Likes Received:
    937
    I'll definitely echo Kevin here. Always submit a video first. You do not want to waste a big publisher's time, especially if your game is not ready. The fastest way to get on a blacklist is make people jump through hoops only to be disappointed.

    To add to this, don't submit to Ketchapp (or any other top tier publisher) unless:
    1. Your game is unique in game play (it can borrow off of proven mechanics, but needs a unique aspect)

    2. Your game is graphically beautiful (it can be simple, but the colors, look and theme need to be amazing)

    3. Your UI is laid out in an effective and simple way (so many people over complicate the UI... it's a quick giveaway that the creator is an amateur. Look how other proven developers are creating their UI and get ideas, but of course don't copy)

    4. You think your game is legitimately better than the other games they have published (Publishers don't publish games they think are worse than their hits. Analyze a publishers hit game.. Notice how polished, fun and entertaining it is. Notice how great it looks... now make yours better)

    5. Your game needs to be insanely polished (If you are sending unpolished games, the publisher will start not opening your emails. Only send videos of games that are 10 out of 10 polished. This means you literally can't find anything wrong with your game when you try. Then, when they ask for a testflight you will be ready.)
    That is the level of quality it takes to get a game signed. The game doesn't have to be complicated, but it needs to be unique, stylish, fun and extremely well polished.
     
    thiendvm, Simon Crack, roy and 7 others like this.
  11. AppetizD

    AppetizD Boxer

    Joined:
    Jun 2, 2016
    Messages:
    8
    Likes Received:
    2
    Listen to this man! He definitely knows what he's talking about (especially when it comes to Ketchapp).

    Thanks very much for the advice, Trey!
     
  12. Gregory Storm

    Gregory Storm Avid Boxer

    Joined:
    Sep 25, 2015
    Messages:
    169
    Likes Received:
    130
  13. Ankit Bummerkar

    Ankit Bummerkar Boxer

    Joined:
    Jan 4, 2018
    Messages:
    4
    Likes Received:
    0
    Ketchapp has played all my 3 games on testflight but not responding.
     

Share This Page