I am playing around with exporting Buidbox games to Xcode 7.1. No matter what game I use it crashes here: cocos2d::CCApplication::sharedApplication()->run(); This happens even using the sample buildbox games without any modification of the game. It says "EXC_BAD_ACCESS". There is also these messages: warning: could not load any Objective-C class information from the dyld shared cache. They load without crashing if I export from Buildbox 1.3.5, but the graphics are ruined they look embossed.
that's trying to access an asset that is not loaded into memory. i recommend trying to create a fresh, brand new simple game (as a test/practice) and not the sample build box game, that way you can rule out if the sample game is the weak link
Yeah I will try that - but it also happens with projects I have made (but that are full blown games). It only happens with the Mac app, the iOS and tvOS versions work perfectly.
Figured out what the problem is. Appears to be related to El Capitan. This is the fix in case anyone else is trying to build an OSX game using El Capitan. Added to code: [glView lockOpenGLContext]; right before the line cocos2d::CCApplication::sharedApplication()->run();
If you're a paid member you can download the beta version from the forums that exports to tvOS. I can't remember where its posted.