In a couple of months (or less) I will have finished my first game and like everyone else I would like to get a huge revenue from it. I’m very confident to have a really great game, but even with a high quality game, there are only three ways to succeed: Cross promotion by a big publisher (i.e. Ketchapp) A feature by Apple in the iTunes Store Huge influence in the Media (gamer communities and sites, social platforms with a lot of followers) The most secure option is the first one. For example, the new game by Buildbox owner Trey Smith will be published by Ketchapp. That pretty much says it all and you almost can’t go wrong with it. The downside of this option is the huge share that Ketchapp gets for publishing: 70%!!! But as we all know: Better 30% of something than 100% of nothing. With 1 to 5 million downloads this still gives you a pretty nice revenue. I most probably will submit my game to Ketchapp and some other big publishers too, but then again, I really wished there was another way. Do we really depend on big publishers to get a great cross-promotion? Indie Plexus is a new project I’m working on and I would like to hear the opinions of others: Is it feasible? Is there an interest? What should be taken into consideration to be done right? Idea: Indie Plexus is a young but fast growing network of indie game developers from all over the world with the main goal to cross-promote each others game through in-game ads. Contrary to all big publishers, Indie Plexus does not acquire any rights, distribute or publish the games in any way. Therefore, developers get 100% of their revenue while getting the attention they need to succeed. What's the deal? To get your game promoted by Indie Plexus and become an active member of the community, it is necessary to submit a trailer and 3 screenshots of your game. Indie Plexus only accepts high quality free and freemium games which will be selected by its existing members. Each week we will promote a new game and if there is no quality submission at the time, games will be promoted repeatedly to assure 1 million total downloads each. Do you want to participate? At the time of this writing, I'm the sole member of Indie Plexus. To get started, I would like to join 5 other developers, each with a quality game, so we can cross-promote between each other. If only 1 game gets an US feature, the others will succeed too. This 5 members will also discuss the small print privately and define the final strategy and legal status of Indie Plexus. As an alternative I'm considering to accept also new members with already published games and an active userbase of over 100,000. You can help Indie Plexus to grow and achieve our goals. By forming part of our community you would not only help others with their new games, but your game gets promoted and your user base will grow too. After the initial stage, Indie Plexus will be opened to all interested developers to submit their games. The idea is simple: the stronger the community, the bigger the sells. Let’s change the industry as we know it and help each other to stay away from the big publishers. We worked hard to make our games and the revenue belongs to us. How does Indie Plexus survive? I hope Indie Plexus can survive with donations from its active members. An alternative could be to charge 5% of the revenue (with a top limit of $10,000 per game), but I hope this won't be necessary. There will be only small expenses like web design, hosting and domain. Once growing big we would need someone to be paid for the admin work. But I'm sure, developers who get over 1 million downloads thanks to Indie Plexus, will happily donate enough to achieve this part too. What do you think? Shall we? Please join the discussion in the thread and if you want to participate, please write me a message.