I am trying to get my head round with the scoring system. - I have a character that has both "damage - value is 1" and "Health - value is 1000000" added to its properties - I have a single object that is set to be an enemy. It also has both "damage - value is 1" and "Health - value is 1000000" added to its properties - I have an action that is coin, powerup. Action is copied into Enemy health - "Taking Damage Animation" section. When character hits enemy, the score count shows 1 but subsequent hits does not count anymore. I added a sound to the enemy health and that sound keeps playing when character hits enemy but no count after that first one. Just wondering where I missed it. thanks