How To Count Score Per Enemy Lives

Discussion in 'How Can I...?' started by sysads, May 5, 2017.

  1. sysads

    sysads Serious Boxer

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    I am trying to get my head round with the scoring system.

    - I have a character that has both "damage - value is 1" and "Health - value is 1000000" added to its properties
    - I have a single object that is set to be an enemy. It also has both "damage - value is 1" and "Health - value is 1000000" added to its properties
    - I have an action that is coin, powerup. Action is copied into Enemy health - "Taking Damage Animation" section.

    When character hits enemy, the score count shows 1 but subsequent hits does not count anymore. I added a sound to the enemy health and that sound keeps playing when character hits enemy but no count after that first one.

    Just wondering where I missed it.

    thanks
     

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