How To Apply Various Gravity On Dynamic Balls Spawning In The Same World?

Discussion in 'Buildbox General Discussion' started by babilux, Dec 18, 2020.

  1. babilux

    babilux Boxer

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    Hello Boxer,

    I'm trying to figure out an easy way to apply different gravity on several dynamic balls falling in a scene.
    Imagine you have a pin ball with a multi ball event, each balls having a gravity ( dynamic object) but not falling at the same speed.
    I have hard time doing it with buildbox as the standard gravity setting apply to a global world, not on a specific element...
    Any clue how we could do that?
     
  2. Leighton

    Leighton Avid Boxer

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    Hey have you tried something like this? (View Picture)
    Set different values in each Velocity Node :)
     

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  3. Xoctrebla

    Xoctrebla Avid Boxer

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    If it were me, I would create several dynamic balls all different in weight, friction, and other variables, and then when spawning the balls randomly spawn from the several balls you've created.
    But as a pinball player... multi-ball with different dynamic balls is blasphemy o_O
     

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