Hello, So to offer some insight, I am creating a game where my character spends most of its time jumping/in the air. I want to make my character die if in the proximity of the platform (the ground) for about 5 second. Alternatively, another solution would be dying if the character has not collected any point in the last 3 seconds. For points, I am using invisible rectangles (15/scene). I have tried setting a Defeat condition with an If Collide with the rectangle on a 3-second Delay with a Reset on new collisions, but it didn't seem to work -> The character never dies, even after he stops getting points. I have also tried setting an If Collide with the Platform into Defeat after 3 seconds Delay, with a reset condition on the If Collide with the Point Rectangle. But the reset never occurs, the character dies after the 3 seconds from touching the ground. I have also tried doing multiple combinations with the above ideas, but didn't manage to reach a happy conclusion. With these said, I'd really appreciate some help. I have tried browsing both the forums and youtube, and I didn't find anything related to what I need. Thanks in advance!