I say help but I am pretty clueless and I am just getting familiar with reading JS. Scenario: I have three small platforms in my game that move together left to right to avoid obstacles. I've made it so when I get "X" amount of points it sends a signal to one of my platform objects which is connected to a "set color" note. I would like for when the points exceed "X" amount and they hit the next target number it will send the true statement to the designated "signal?" output so I can change the color of the second platform and then when next target number is reached the third platform will change color. I have only added the outputs that I wanted on the node and the attributes that I would like to have as well. I have been looking at other nodes with multiple outputs but I cannot wrap my head around how to do it correctly. I imagine that there will need to be an "else" statement in there along with some "< or >" operators. I also tried running it with 3 separate Global counters with 3 different values but it did not work. Any help or suggestions would be greatly appreciated. Thank you. Original Global Counter Code Code: function init(){ this.emitSignal('Trigger', false); } function update(dt){ } function signal(name, value){ if(value){ let id = this.attribute('Identification'); if(Settings[id] === undefined){ Settings[id] = 0; } log(Settings[id]); Settings[id] += 1; if(Settings[id] >= this.attribute('Target')){ Settings[id] = 0; this.emitSignal('Trigger', true); } } }
if(Settings[id]=== this.attribute('Target')){ this.emitSignal('Trigger', true); } if(Settings[id]=== this.attribute('Target 2')){ this.emitSignal('Trigger 2', true); } if(Settings[id]=== this.attribute('Target 3')){ this.emitSignal('Trigger 3', true); }
Worked perfectly! This will be so useful! I probably look like a overly grateful weirdo on this forum but I really appreciate the help! You guys are my manual. I'm learning every day.