Game Crash on SFX defeated obstacle

Discussion in 'Technical Discussion' started by darren, Oct 6, 2015.

  1. darren

    darren Avid Boxer

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    I just filed a support ticket and wanted to ask any Boxers if they are noticing crashes on playing sounds for obstacle defeated animations?

    Here is a picture where a crash happened on Thread 4. It happens about 5% of the time with no consistency or reproducible method.

    Code Type: ARM-64 (Native)
    Parent Process: launchd [1]

    Date/Time: 2015-10-06 09:00:10.276 -0400
    Launch Time: 2015-10-06 08:52:16.784 -0400
    OS Version: iOS 8.4 (12H143)
    Report Version: 105

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
    Triggered by Thread: 4

    Thread 4 Crashed:
    0 OpenAL 0x000000018660c6e4 alGenBuffers + 148
    1 OpenAL 0x000000018660c6cc alGenBuffers + 124
    2 PZPlayer 0x000000010022f0ac 0x100050000 + 1962156
    3 PZPlayer 0x000000010020dad8 0x100050000 + 1825496
    4 PZPlayer 0x000000010020dd00 0x100050000 + 1826048
    5 libsystem_pthread.dylib 0x0000000195ee7dc4 _pthread_body + 160
    6 libsystem_pthread.dylib 0x0000000195ee7d20 _pthread_start + 156
    7 libsystem_pthread.dylib 0x0000000195ee4ef4 thread_start + 0


    [​IMG]
     
  2. Machine Rises

    Machine Rises Serious Boxer

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    I think most of us won't understand this information, so best to just wait for support. I haven't had the same issue, but let us know what support says. Sometimes they can reproduce the problem and sometimes not.
     

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