I just ran into something I think might be a bug Create new game type > Avoidance delete all enemies set all walls to preset 'Platform' so they are collide-able but the player will not be destroyed. When the character reaches the 1st scene move it as far left as possible. The camera will continue panning left even though the character is unable to move any further due to colliding with the left wall. Is there a setting to stop this from happening, something that locks the viewports' x position?
It must be your game settings. turn on debug mode to see if anything is being followed by the camera. Also check your collisions sizes and shapes etc
Select the start scene and then turn on the game field frame with the square looking icon from the icing set at the top right corner. That icon is the left most among those. Now you should see a frame where the character can stay. Walls has color with meaning: gray when character pass through camera follows. Orange where character cannot pass through. Red where character touches that it does instantly. You can change these colors by clicking on them. You can change frame size by dragging corners...
Thanks for the responses. Thank you trudnai this fixed it! I wonder why it is turned off by default???