Fbx Animation

Discussion in 'How Can I...?' started by wmfear, Aug 31, 2021.

  1. wmfear

    wmfear Avid Boxer

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  2. Vlad-NY

    Vlad-NY Serious Boxer

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    Change the shape from kinematic to dynamic and see if that works
     
  3. wmfear

    wmfear Avid Boxer

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    It didn`t :(
     
  4. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Is there a reason why you are using the mesh? Why not just use a cube shape then resize it to suit your game? It doesn't need to be the exact right size/shape. I use this method for all my characters.
     
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  5. wmfear

    wmfear Avid Boxer

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    i usually do that to, but for this exact model (and a few others), I’d like the collision shapes to be following the characters movements exactly.. Hard to do that with a cube
     
  6. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Yes, but I can't figure out why you would want to do that. It's much more taxing on performance too.
     
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  7. Larry

    Larry Boxer

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    try to edit your fbx in mixamo then get the animation there
     
  8. wmfear

    wmfear Avid Boxer

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    The animation is from Mixamo… I worked around the issue another way though
     

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