There are probably multiple answers to this question. One way I've used (am using) is to change the position of the object to make it out of view. For example: let current_pos = this.entity().position(); let save_pos = new Vec3(current_pos.x, current_pos.y, current_pos.z); // not visible this.entity().setPosition(current_pos.x, -50, current_pos.z); ... // visible this.entity().setPosition(save_pos.x, save_pos.y, save_pos.z); I suppose, depending on your game, the negative value and even the dimension (?) might have to be different. @DanFarfan
you can use the "Transform" logic piece to do the same thing, and it really is amazing what you can do with "Transform" you can pretty much make an AI with it, I swear I love it so much!!