Hi All Hope all good. I am making a game in which have multiple scenes and I am using level selector to move on to the next scenes when the current scenes are completed. Now, in scene 1, I have an object which moves at a speed of , say 1 in the x-axis and has a speed % increase per second value of say, 500. That means that the value will be incremental and I want the incremental value to continue even though when the scenes are changed. However, when I complete scene 1 using the level selector and it moves to the next scenes, the moving object is reset to its initial speed (which is 1 in the x-axis), instead of keeping the incremental value. Is there any way to do this? Not sure if variable save/load will be an alternative here. Thanks Yash
Thanks for the reply. How do you do that please? Just to clarify, the moving object is not the character, its an enemy/platform, which is present in all scenes. Thanks