I have enemies that are randomly set to a different color and I would like the debris explosion to inherit their current color but that only works if the enemy is set to the default color and does not apply to the Set Color node. How would I be able to set the debris explosion color based on the color that was set for the enemy using the Set Color node?
I don't think its possible unless you have some custom script node. The only other work around is to create different colour enemies with the same colour debris node and then have the game select them as the random, rather than random set colour.