Hi guys, I know this is probably a dead end. But I thought I would ask anyway. Has anyone implemented the custom call (advertising) in an Android game? Or has found out any workaround for it? I have it implemented successfully in the iOS version, but I think the Android export doesn't include any extra code for it, right? So it might be rather a workaround than anything else... Cheerz!
This is the best, most complete (but a bit complex) solution I know of. http://ezelia.com/2016/buildbox-hook-android-ios We're working on releasing something a bit easier. Coming in Buildbox 2.3 or shortly after.