Creating Enemies For A Car Racing Game

Discussion in 'Gameplay' started by gbeer, Sep 5, 2018.

  1. gbeer

    gbeer Boxer

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    Hello, can someone help me understand how this guy created the enemies as shown in the video (2:10 - 5:10)

    Trying to create something very similar, would need the same mechanism or something similar. Will be glad if someone replies.
    Thank you!
     
  2. Frederik

    Frederik Boxer

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    No one replies :( I'll try. I have just seen the video and from my point of view it works like this:
    The scene contains two parts. Rendered car animations (acting as enemy bullets) and invisible cars (enemies). The cars (hidden) are placed in vertical 'map' containing three columns. Looks like they're not random generated, just placed randomly by hand. They all move down to reach 'player'. They're linked with visual representation (bullets, rendered car animations). When cars moving down reach specific distance from player, they spawn bullets (animations, for specific line). Bullets and enemies are synchronized to damage player at same time at specific line.
    It helps?
     

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