... create a world, where character has to avoid enemies from above [solved]

Discussion in 'How Can I...?' started by Thoho, Jun 18, 2016.

  1. Thoho

    Thoho Boxer

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    Hi everyone!

    I'm quite new to buildbox, but I see the potential the software has. The interface is quite intuitive. Nevertheless I'm stuck now. I would like to create a level, in which the character (a knight) has to avoid big fists from a giant (=enemies) coming from above. The gameplay (enemy-shape striking down) resembles the first level in this game (the lightning level): http://www.kirche-entdecken.de/lutherspiel/

    I tried changing the properties to ~ "zigzag". It is working quite ok (I guess), but after three enemies no further shapes are moving towards the character. I have no idea where to look for the problem / solution.
    Is there another way to create a similar setting?
     
  2. Depuuty

    Depuuty Avid Boxer

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    Make sure when you duplicated your enemies that they have the same presets.. Maybe.
     
  3. Thoho

    Thoho Boxer

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    They do. They just keep disappearing after the first three of them touching the ground.

    edit: enemy
    Enemy.jpg
     
    Last edited: Jun 18, 2016
  4. Depuuty

    Depuuty Avid Boxer

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    Go to advanced game and put some higher digits on the game threshold
    I think thats your problem
     
  5. heathclose

    heathclose Miniboss Boxer

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    ya, delete threshold may be the issue here

    edit: btw.. love the concept and art... can't wait to see a vid of that scene...
     
  6. Thoho

    Thoho Boxer

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    Hmm, it didn't really change a thing.
    world settings:
    Unbenannt-1.jpg

    I made a copy and messed around a bit with the settings, but it's just not what I was hoping for. After a while now a fourth fist is showing up (I have no idea why), but most of them are still missing.
    After all it would be nice if there would be kind of a physics-effect (like a "mini-bounce" or camera shake) when the fist touches the ground. Right now they are just flowing through. Maybe I'll try paths or something like that - quite some things to think through and some work to be done.
     
  7. Thoho

    Thoho Boxer

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    Solved:
    Depuuty found quite a simple solution: instead of creating a line of fists one over another you only need two enemy objects (one on each side) and after that you'll have to put a spawner on the enemy. Done.
    It worked like a charm. Also it's a quite more elegant solution than my original setup. :)

    Thanks again!
     
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  8. mocro9

    mocro9 Boxer

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    can u please explain to me how the spawner option work ? thank u
     
  9. Thoho

    Thoho Boxer

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    It's really not that complicated: choose an object you want to spawn > "add component" > spawner.
    Voila! You just "transformed" an object into a spawner.
     

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