Hi everyone! I'm quite new to buildbox, but I see the potential the software has. The interface is quite intuitive. Nevertheless I'm stuck now. I would like to create a level, in which the character (a knight) has to avoid big fists from a giant (=enemies) coming from above. The gameplay (enemy-shape striking down) resembles the first level in this game (the lightning level): http://www.kirche-entdecken.de/lutherspiel/ I tried changing the properties to ~ "zigzag". It is working quite ok (I guess), but after three enemies no further shapes are moving towards the character. I have no idea where to look for the problem / solution. Is there another way to create a similar setting?
ya, delete threshold may be the issue here edit: btw.. love the concept and art... can't wait to see a vid of that scene...
Hmm, it didn't really change a thing. world settings: I made a copy and messed around a bit with the settings, but it's just not what I was hoping for. After a while now a fourth fist is showing up (I have no idea why), but most of them are still missing. After all it would be nice if there would be kind of a physics-effect (like a "mini-bounce" or camera shake) when the fist touches the ground. Right now they are just flowing through. Maybe I'll try paths or something like that - quite some things to think through and some work to be done.
Solved: Depuuty found quite a simple solution: instead of creating a line of fists one over another you only need two enemy objects (one on each side) and after that you'll have to put a spawner on the enemy. Done. It worked like a charm. Also it's a quite more elegant solution than my original setup. Thanks again!
It's really not that complicated: choose an object you want to spawn > "add component" > spawner. Voila! You just "transformed" an object into a spawner.