Hello, I'm trying to award my character a coin (not a point). Anyone know how? I know there's the smart asset coin but it seems to only award a point. I need to do this because I'm using a work round for a menu jump and still need to keep a scoring system. You can menu jump by setting an event observer and saying menu jump when character gets x amount of coins/points. So I'm trying to do that as well as keep a scoring system. Thank you
Smart bro, good idea for the menu jump. Why not just use the coin for your Event browser menu jump so you can continue to use points? Im assuming you must also be using coins in your game?
That's what I'm trying, but I can't seem to find a way to award myself a "coin". I can set a label to session coins and I see no way to add a coin or make it move from 0 to 1 coin. Even the coin asset itself just adds to your overall "point" total not "coin" total.
Yep, I see that. I haven't played with the coin asset until just now. You're right, currently there is no way to add a coin to the player without it being added as a point.
Is it possible that it is not showing that a coin is collected but it is actually collected and might work for session coins observer but not for being displayed as a score type. Last I check coin asset also had a add point node instead of add coin , can't remember. Also you might be able to tweak the nodes by coding if you are capable of to set it for coin. (I don't know coding so can't say anything ) By the way if you find a solution please share.
figured it out! you have to change the code in the point node for coin- just change: this.scene().addScorePoint( amount ); to : this.scene().addScoreCoin( amount ); and leave everything else the same
Yep! Was just about to post that. I'm working on the same 'hack'... coin = menu jump. Thanks for confirming, @ThomasC