Character Loses Health When Enemy Is Defeated Bb2

Discussion in 'Gameplay' started by Mr Jet, May 29, 2019.

  1. Mr Jet

    Mr Jet Boxer

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    Hey everyone, stay with me as I try my best to describe my problem lol

    I have my character and enemy animations all sorted but I'm having trouble making the correct (health) action for my enemy.

    So when the enemy collides with my character it deducts 1 health which is initially what I want. But well as that happening, when my character shoots the enemy and destroys it, it also loses 1 health.

    How do I make the enemy deduct health only when it collides and not when it's destroyed by bullet?

    TIA
     

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