Hi Boxers, I am building a kids phonics game, they are presented whith a question with 2 options to choose from, they can do this by breaking (if collide) the box/crate underneath their choice, if correct an explosion, coin spawn, add points and remove (both boxes and obstacle preventing them from just walking past). Problem is when the first box is smashed all boxes in all scenes break, the only way I can think of getting round this is by duplicating and renaming boxes for every scene, but wont this make game excessively large?? Any other way of doing it??