Attach Props/objects To Animated Character

Discussion in 'BBNodes' started by Elite Games, Oct 26, 2021.

  1. Elite Games

    Elite Games Avid Boxer

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    FREE Node for Everyone

    Coming Soon.
     
  2. Elite Games

    Elite Games Avid Boxer

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    Download Now

    Documentation:

    Object Attachment Node:

    [​IMG]

    Sub Scene:
    Reference to Subscene Node of Animated Character.
    Note: This node should be placed inside Animated Character Node-map. Check Example included for Setting the system correctly

    Weapon PickUp Object:

    [​IMG]

    Pickup Sensor Node:
    is used for character Detection.

    Attachment Position Node:

    Joint Name: Joint or bone name to which this object will be Attach.
    Note: You can find a Joint(Bone) Name for your object if it is rigged in your 3d Application Software Like ( Maya, Blender).

    [​IMG]

    Place Position: Offset for Placing the Object
    Rotation: Set Rotation for the object when it's added to the joint.
    Scale: Set Scale for the object when it's added to the joint.
    Pickup Button: Reference to UI Button, Once Character gets in Collider (Pickup Sensor) Range this button will become Visible on UI.
    Drop Physics Type: Sets Physics type for Current Object when it is detached from the joint.

    Note: This is the first version, I will add more functions and examples later for different use cases. Please Check the example included for better Understanding.

    GOOD LUCK and Enjoy.

    Download Now
     
    Last edited: Nov 1, 2021
  3. Elite Games

    Elite Games Avid Boxer

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    How to use nodes:


    If you have any request let me know :)
     
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  4. Bluemusic

    Bluemusic Boxer

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    No one has replied so I do: this is quite amazing and I will check it out! Thanks!!
     
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  5. Elite Games

    Elite Games Avid Boxer

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    Update 2.0 is available
    Download Now

    What's new: Added Dropdown attributes to the node.
    [​IMG]


    Added New example and Node:

    [​IMG]

    With this node, you can spawn and attach objects to Character at the start or any other type of logic.

    Please Check the example for understanding the system.

    If you have any requests let me know.
     
  6. Bluemusic

    Bluemusic Boxer

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    Hi. I´m having an issue or several. Can´t pickup the item and a constant error message.
    This pops up a million times. I am using a sphere as the weapon for testing
    JS Error [asset: Sphere, component: Object Attachment Configuration, line: 36] - TypeError: ps is null

    Also, do I use the metarig info to find the name for the joint?
     
  7. Elite Games

    Elite Games Avid Boxer

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    [​IMG]

    ps refer to pickup sensor (if collide) Node

    you need to add this node to your pickup Object. Make sure to set its name (Pickup Sensor).

    This node is used to detect which objects can pick this object.
     
  8. Bluemusic

    Bluemusic Boxer

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