Hello everybody, I found that when using the Shooting Animation, or an Advanced Move that performs a shoot, during a jump, after the time-out it triggers the default animation instead of the jump animation. Anyone else has this problem? Any solution maybe? Thanks in advance
Hi Mike, already tried this! My jump animation is longer. The advanced move changes after being performed automatically to the default animation. Instead Actions go back to the last animation. So you can do cool things with advanced move. Things get tougher once you have a “person” performing different animations due to advanced move. Best