I found the ultimate beta test participant for testing and then juicing games... https://www.facebook.com/video.php?v=1230045243676060
@duckJAI I am working on one with tons of juice - hehe Seriously though, a lot of the existing games are juiced up, within a framework of minimal design. For example, @Florian Porkert's choice of music in Ball Jump really juiced it up a level
I am trying to add juice to my game visually but a lot of animations or particles slow down the performance on older devices. So the solution is more in the design itself I suppose. I think this is the most difficult part of all and where most games fail...