Adding juice to your game

Discussion in 'Gameplay' started by Collin Wade Thiessen, Oct 12, 2015.

  1. Collin Wade Thiessen

    Collin Wade Thiessen Avid Boxer

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    Bunch of great videos on adding juice to your games :D


     
  2. Kevin W

    Kevin W Avid Boxer

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    Great Share - thanks man - good to rewatch these - not seen the second one before ;)
     
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  3. Simon Crack

    Simon Crack Avid Boxer

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    Awesome!
     
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  4. Jamie

    Jamie Avid Boxer

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  5. Jamie

    Jamie Avid Boxer

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    I guess we have to ask ourselves, "Is my game juicy enough for a cat?"
     
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  6. Christoph

    Christoph Miniboss Boxer

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    I defenitly would not say no to some tweening options in the logic feature.
     
  7. Phill Mason

    Phill Mason Serious Boxer

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    Hadn't seen the last two vids, thanks for sharing. There were some great tips in both.
     
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  8. aqeeliqbal

    aqeeliqbal Boxer

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    Really great stuff,
    the simple stuff i've been missing.
    will add some Juice in my games.
     
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  9. duckJAI

    duckJAI Boxer

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    Anyone have any good examples of BuildBox games with TONS of juice?
     
  10. Jamie

    Jamie Avid Boxer

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    @duckJAI I am working on one with tons of juice - hehe ;)
    Seriously though, a lot of the existing games are juiced up, within a framework of minimal design.
    For example, @Florian Porkert's choice of music in Ball Jump really juiced it up a level
     
  11. Jamie

    Jamie Avid Boxer

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    Darthy is also looking pretty juiced
     
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  12. Christoph

    Christoph Miniboss Boxer

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    I am trying to add juice to my game visually but a lot of animations or particles slow down the performance on older devices. So the solution is more in the design itself I suppose. I think this is the most difficult part of all and where most games fail...
     
  13. tomwhite3d

    tomwhite3d Boxer

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    Great videos thanks!
     
  14. Newee

    Newee Boxer

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    Great videos, thank you!
     
  15. 5petersonzachary

    5petersonzachary Serious Boxer

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    Thanks for the videos
     
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