On your Game UI screen, drag an Event Observer and set it to Game Over. On the Mind Map connect this output to a Game Over UI....
I have a question about the survey we received by email...on the first question, Number of Scenes options are 25 or 10, and Export options are...
Here is an example: [ATTACH]
You should remove Settings['startTime'] = new Date() from the start() function. When the button it touched, it should trigger a new custom script...
I also want to add, when the user clicks the button, delete it or move it back off-screen after this: Settings['startTime'] = new Date();
I think this is what I would do: go to your game's start UI, go to the Asset Library, add the yellow button object (you can change the image...
Oh haha sorry I thought the game ended after there were no more jumps. I changed Add Point to custom code which uses a variable. I set it up to...
I'm not sure why it isn't working for you, maybe change your Add Points node to Global instead of Local. I made a simple game if you want to take...
Don't know why I didn't think of this earlier, but this might be a better solution. Double click on the enemy in your Asset Library to open the...
The easiest way may be to increase the score by 1 point if collide with object A, and increase coins by 2 if collide with object B (or vise...
When I click that link at the bottom of the page, it gives this message: "The form Official Buildbox Game Jam Submission Form is no longer...
I have set up a simple 3D game to test the rotate towards and it is working correctly for me. I don't know the "correct" solution to your problem,...
The character and the coin both must have physics turned on. I would set the Mass, Friction, and Bounce to zero if physics is not part of your game.
I looked again, and I think I might see the problem. On your nodes you have been using Coins, so on the Event Observer in your UI, you must change...
If I understand this correctly, does the counter start at zero and count to 7, rather than starting at 7 and counting down to zero? In either...
Here is what I was told in another thread when I asked about it:
Oh gosh...thanks for for the answer. Seems so obvious now haha
I am not positive why this is happening, it is hard to tell from the picture. If the ground's physics is on, set the Mass to 0. Also, make sure...
I think you could keep the same setup you have, however, attach a Delay node to Collide (set it to however many seconds you want the character to...
Thanks for looking into it and letting us know. Sounds exciting.
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