I just updated to the latest version 2.3.8 from the link in this thread and was able to successfully publish. Thanks
I had the same issue but got it to work by pointing to API 28 in the Target APK section under Project Structure. The issue I'm having is getting...
You can use a single unlock logic and then select the world and scene you want.
Buildbox suggestions - Ability to choose instruction page based on OS i.e. iOS, Mac App, PC etc. - duplicate font to create minor font variations...
You can copy an action into an object's image and then make the action spawn by making the object spawn
Can BB for Mac export to exe file?
I wanted to know if there's a way to display other info in the labels e.g. number of lives, and multiple items like number of coins, hearts etc....
Why can't you have the static animation of the guy running?
You could also use an unlock button that can specify exactly where to go in whatever world and whichever scene.
I had a similar error when I ran a preview of the game. I sent it off to support and they advised me to edit the collision shape and then the...
Thanks so much of making these templates available!
I'm having the same issue and I'm running 2.3.1 and Xcode 9.2
I would use a single unlock. You can then select the scene to port to. I suggest you read the parameters of the unlock in the game manual and...
I place a flag and a menu jump inside to a level complete UI. Having level complete UIs is one of the options when making a new game.
You could use a menu jump that opens a dialog box in the game with instructions. Like a pause screen etc.
You can also save the bbdoc as filname extension .zip and find the images there. It's a good way of copying images from bbdocs.
I think you will need to place an image as a decoration (or non collision object) in the scene that will overlay the background image
As a suggestion: 1) You could create a menu jump to a UI that is the secret room and use the UI as the secret room. (I think it would have to be...
Thanks all. I managed to place a menu jump that pauses the world and links to the UI and the back function works fine.
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