In Last buildbox version you can set what your back button can do. If left without a function it will work as a restart checkpoint. You can use a...
Or you can make the animation in the OPEN tab of the animation. That way you will see it when you open main menu, and still have some looping...
You should be able to do that. Use the open animation tap in your UIs
Link the character to the object and have character visibility 0
Make it Platform one way pass through, once the character passed through the other side, an invisible enemy object is spawned behind him above the...
From what I've tried no. It can't be enemy
You make advance move to a character when he collides with a wall he will receive for example Multiply -1 movement and it will set in backwards
Have you tried adding an animation of the movement with loop ?
I don't think you can make that kind of gameplay in buildbox since scaling objects don't scale their collision box
You should be able to achieve this. In game over you put a purchase button with autolock that costs 100 coins. He unlocks it and goes into an UI...
That's exactly what I said but implemented :D Good job !
I've experimented a bit with the invisible object but haven't figured it out yet. I think you need an animation, but the collision will remain. A...
Make it enemy with 0 damage , 1 health and death delay 3 seconds. Once the character steps on it the platform will go away in 3 seconds
So. Before each level you have a set checkpoint action where your balls will be teleported(at start) and at the end of each level you have a next...
How to you make the transition from Level 1 to level 2 ? I mean from one scene you go into the next. Or by checkpoints ? You can make a gate...
Having all levels in one world is a little bit tricky, mostly for android with back button. I thought you had separate worlds for levels and a UI...
You set an observer with pause world at x coins. When the player gets to x coins, an UI will pop up "Congrats you unlocked the next level" Click...
Yes. Create an action. In it's Action Animation, put an object. make it character bullet with 0 speed and opacity 0. Make it spawn 9999. Now when...
Make generic action that will spawn an invisible object to kill the enemies and make them blow up. So you don't have to use the "kill all enemies"...
Just place 2 buttons on top of each other make remove block through touch.
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