@heathclose yes, I've managed to do that, but it duplicated each item in the same group layer, making it difficult to mange each linked entity...
Hey guys, I've been using Group Layers to organize composite objects in my game. One of these has linked objects with a number of parameters. Now...
Thanks to @sean I found out what I was missing. Because I was going backwards before my character's kill line from the character box, I was dying...
I've been doing more testing. The portal seems to work only within certain arbitrary limits. I currently have both the enter and exit portals set...
Hey guys, Been raking my brain with this portal thing. I have 2 portal. 1 enter, 1 exit only. Enter portal is in far right corner of scene, exit...
@Jayson Yes, iOS version was set to 7.0 in Xcode
yup
@Jayson I managed to work around the fist issue I was having with it not finding the Provisioning Profile for my game, even though it exists on...
Jayson, Followed your recipe step by step as best I could but getting an error that won't let me build. I think it's because I forgot to increase...
Simon, Trap Doors is looking sweet my friend. Have yet to download curvulate. Awesome exposure mate! Alain Grignon zHeroez Founder
@Andy this might be a feature request but if we can't toggle through presets to find out how they work, could be very useful to be able to...
Hey @Christoph, thanks for the link. I'm a GSE alumni so I have keyword research burned into my brain. Lol Interesting that you mention how...
Hey guys, Was just doing a little comparative research between my latest game Boppity Boo (please support me and download ;)) and Shadows. Though...
Hey guys, Thanks so much for the responses, I really enjoy reading what all of you have to say. Let me start with @Kevin W. You've pretty much...
Hey everyone! Boppity Boo is now on the Apple Appstore! This game is a Flappy Bird style game with a twist (model and improve right?). I've made...
Just letting you all know that I'm planning something BIG! It starts with the launch of Boppity Boo on Black Friday. I've been planning this for...
Not sure anyone else has noticed this but in my latest game Boppity Boo, I has specifically engineered the main soundtrack to be at a very low...
Great video! Reality checks help separate those who love it because they love it, and those who love the idea of it! All of us want to succeed,...
@dan_counsell just sent you my details. Always willing to give feedback. Alain Grignon zHeroez Founder.
@TreySmith though I entirely agree with everything you mention here, there's just a qualitative nature to polishing a game to make it just right...
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