Hey Buildbox community, Has anyone figured out how to make enemy follow player, I'm sure this would take some coding, so if anyone has created the node and would like to share it with the community I'm sure it would be appreciated.
I added your asset to the editor and then ensured the player is named Actor. During runtime, the enemy rotates, and briefly begins to move toward the Actor, however, it stops soon after the distance between them begins to increase. I'm adjusting the min/max follow distance variables but they don't seem to get the result I'm looking for...an enemy that follows the Actor persistently. I've uploaded the bbdoc here. Could you take a look at how it's setup and comment on the issue?
I suggest using a game object you create that adds some speed to your enemy. You will need to play around to get the timing and distance right, together with how many to place, depending on your game levels. Remember, to make a 3d object invisible, just delete the 3d Model node after you've set everything up. The collision will still work.
doesn't work like the way i want, can anyone make a tutorial to make Enemy Follow Player like this game
It is the Trail 3D node now. We did have to do a fix for .createGlobal that Trail 3D used post-3.2.1, but that is now the correct node to use