Buiildbox 3.2.1 Official Is Live

Discussion in 'Official Announcements' started by Hue Buildbox, Apr 24, 2020.

  1. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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    How's it going Boxers!

    Our development team has just released the Official Buildbox 3.2.1! Thanks for your patience as we step closer to the ability to empower anyone to create games. We really appreciate all suggestions and feedback that we receive. We're always hard at work to bring everyone more additions and bug fixes. You may also update inside the App via the Updates tab within the software or separately using the links below:

    MAC: https://downloads.buildbox.com/buildbox/3.1/mac/Buildbox_3.2.1-3704.dmg

    WIN: https://downloads.buildbox.com/buildbox/3.1/win/Buildbox_3.2.1-3704.exe

    Change log:
    added: fbx default blending disabled for alpha texture
    added: [JSAPI] currentLevelName
    added: [JSAPI] name for components
    added: [JSAPI] setColor and meshComponents for sub scenes
    added: Shift key for Camera Fly mode inside editor
    added: SetSceneSpeed node
    added: ModifyTimer node
    added: Timer node
    added: SetVisible nodefixed: issue with semi-transparent 3D editor
    fixed: issue when dialog asking to save changes was appearing twice
    fixed: Issue with remove ads banner
    fixed: Crash during cross connect of Load and UI slots for two Worlds
    fixed: Memory leak across the whole app
    fixed: Physics TimeStep attribute calculation
    fixed: Visibility checkbox
    fixed: UI asset sizes
    fixed: Advanced Platfomrmer Brainbox
    fixed: crash related to deleted World
    fixed: iOS rewarded videos not playing music on completion
    fixed: AdMob isRewardedVideoAvailable call for iOS
    fixed: mirrored texture for non infinite ground
    fixed: some cases of BB2 conversion
    fixed: RotateTowards retarget
    fixed: [Android] Fixed default handling of onKeyUp
    fixed: TouchPath and PathMove nodes
    fixed: fbx brainbox connect subscene import window
    fixed: sprite alpha toggle

    Thank you once again for all your patience :)

    Hue,
    Buildbox Support Team
     
    Last edited by a moderator: Apr 24, 2020
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  2. 5petersonzachary

    5petersonzachary Serious Boxer

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    Download link for mac isn't working for me
     
  3. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Sorry about that, please try once more. Should be good now
     
  4. Hue Buildbox

    Hue Buildbox Administrator Staff Member

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    Yes, both working now!
     
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  5. Pandzzz

    Pandzzz Boxer

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    Hi

    I just have a few suggestions for this.

    1. Would it be possible to add a node that allows the user to change the gravity settings of the world and other properties? I know you can use velocity drag but it would be easier if you can change it whenever you wanted to. In addition to this, is there any way that we can incorporate the mass of an object and its affect with gravity. (eg. heavier objects fall faster).

    2. Would it be possible to save and add user created nodes using "script" to the list of available nodes on the left so that way I can easily access nodes that I have created from scratch rather than having to find them within my asset list and copy and paste them.

    3. Is there a way I can create a box around my nodes that I want to group together? When I select a brainbox, it groups nodes together into a black box but I cant seem to find a way to do that with my own nodes.

    4. Being able to select multiple assets in one go in the asset list of each scene would be awesome too. Currently I can select multiple by holding CTRL and selecting each one manually but it would be good if I could just hold shift and select a whole bunch at a time like how you would select multiple files in windows by holding shift.

    I understand if some of these things aren't possible but would be awesome to have! :)

    Thanks

    Pandzzz, Yesterday at 12:45 PM Edit Delete Report
     
  6. DatumGamer

    DatumGamer Boxer

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    Awesome, Great to see this.

    So regarding Memory leak issue.
    Should we need to open our project and export it as new version and upload it again on playstore?
     
  7. weboha

    weboha Avid Boxer

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    is this code changed? I am getting error my old game.
    this.ui().find('c1')[0].setVisible(0);

    JS Error [asset: Actor, component: Set, line: 8] - Error: expecting boolean argument
     
  8. Jackazoid

    Jackazoid Avid Boxer

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    3D Trail that worked in 3.2 (and previous versions) does not work in 3.2.1
    JS Error [asset: Cube, component: Trail 3D, line: 124] - Error: 1st argument - expecting string asset name
     
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  9. 5petersonzachary

    5petersonzachary Serious Boxer

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    I'm having this issue too
     
  10. Vlad-NY

    Vlad-NY Serious Boxer

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    Yes, the ui elements now have triggers with true or false not 0 or 1. Change that code from what it is to setVisible(false); and you are good to go. It seems that they started to do type checks for most of the functions
     
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  11. Vlad-NY

    Vlad-NY Serious Boxer

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    I do not have this issue try to add a new Trail / Trail 3D node (based on your needs) and replace the old one.
     
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  12. 5petersonzachary

    5petersonzachary Serious Boxer

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    I did, still doesn't work, it gives me some asset null error but I do have an asset selected for the trail
     
  13. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Can you shoot me a DM with an example file of this issue or shoot it into support@buildbox.com ?
     
  14. Sean Buildbox

    Sean Buildbox Serious Boxer

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    2 and 3 are already planned to some extent. 1 and 4 I will bring to the team as a suggestion. Thank you for your feedback
     
  15. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Found the bug and we are fixing. In the meantime you can try deleting the Trail3D node and re-adding it in 3.2.1. This worked for me to resolve in the interim. Sorry for the confusion
     
  16. rizwanashraf

    rizwanashraf Avid Boxer

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    The Best version out yet so far :)
     
  17. Jackazoid

    Jackazoid Avid Boxer

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    @Sean Buildbox

    The "Animated Platformer" does not seem to be working together with "Platformer Mobile Controls".
    When changing Walk/Run Acceleration it should switch between walk and run animation but it does not.

    ....Why :-] ?
     
  18. Claudio Souza Mattos

    Claudio Souza Mattos Boxer

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    Im using latest version of Buildbox 3 but IOS in app purchase is not working for me... i just got my game rejected 2 times on appstore this week

    This is the message i got.

    Guideline 2.1 - Performance - App Completeness


    We found that your in-app purchase products exhibited one or more bugs when reviewed on iPad running iOS 13.4.1 on Wi-Fi.

    Specifically, we received an error message when we attempted to access your in-app purchase.

    Next Steps

    When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead.

    Resources

    You can learn more about testing in-app purchase products in your development sandbox environment in App Store Connect Developer Help.

    For more information on receipt validation, please see What url should I use to verify my receipt? in the In-App Purchase FAQ.

    Learn how to generate a receipt validation code in App Store Connect Developer Help.



    Please see attached screenshot for details.

    https://www.dropbox.com/s/5k36d9bz6...89970238376765Screenshot-0503-132200.png?dl=0
    [​IMG]
    https://www.dropbox.com/s/5k36d9bz6...89970238376765Screenshot-0503-132200.png?dl=0

    Can you help me?
     
  19. Sean Buildbox

    Sean Buildbox Serious Boxer

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    Haven't seen this yet, can you send in more details if you have no already.

    Did the In-App Purchases work when testing them in Sandbox before submission?
     
  20. spicedbeangames

    spicedbeangames Miniboss Boxer

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    Make sure that your IAP item has been approved first BEFORE you submit, otherwise your game will instantly rejected. It also goes without saying to make sure that all the product iDs match up too.
     
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