Buildbox Acquired By Apponboard. Congratulations!

Discussion in 'Buildbox General Discussion' started by weboha, Jun 13, 2019.

  1. itzonator

    itzonator Serious Boxer

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    @TreySmith after BB3 becomes more stable and I see lots of progress on that it's great to make BB3 more publisher friendly. Since that's written in JavaScript and some publishers like Unity more with C#, we need a bridge between both to have those Publisher SDKs friendly for Buildbox

    Today if someone publishes a game on iOS, 99% of new submissions get no organic traffic (ASO is dead), right, so what's the alternative Press Releases, FB groups? Right, not just to keep creating games, but be able to make a living off of it. Now some publishers completely ignore BB or port BB games to be a good fit for their custom SDKs. This has to change as this is where the future is heading now.

    On iOS alone, you have to run at least a minimum of $5,000 worth of ads in order for the game to keep up with what the competition is doing for a single game. I've seen with my own eyes that if we load $2k worth of advertising, and if we stop the advertizing, the next day the game drops to less than 5 or 10 downloads a day. It's nuts, and that's just to test the retention.
     
    Last edited: Jun 14, 2019
    Jaro and PunkPuffin like this.
  2. Jaro

    Jaro Avid Boxer

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    "We will still run independently" -
    the best news of that day for me,
    this is what I feared after reading this message. bb should be independent and I believe that it will be so
     
  3. TreySmith

    TreySmith Moderator

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    Completely agree. We’ve talked with all published and they just want us to port their SDK. We now have to resources to do it. Get a deal done and I promise you we have ur back!
     
  4. Collin Wade Thiessen

    Collin Wade Thiessen Avid Boxer

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    Does that mean BB will finally get controller support?
     
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  5. wesam_badr

    wesam_badr Miniboss Boxer

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    I wish to have html5 export to submit games to facebook there is a big opportunity there.
     

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