As per title, how to trigger a game over if a character shoot and the bullet hit screen frame? Right now, I created dummy characters surrounding the game frame and when the bullet hit these dummy characters, the character does the "trigger all character death by using very large defeated animation" trick. However, my game has moving screen so when the screen went down, these dummy characters also went down together with it. This effectively reduces the game "field size". Is there any better way to do this? Thanks
anyone got lucky with this or instead of hitting edge you hit an object am still struggling making it work