Hi, I found two annoying bugs in Buildbox3, it seems that the collisions are not handled correctly. First one, when the platform is inclined here, the collision is completely ignored : Second one, if I apply an important force on the ball, the collision is ignored : seems that both bugs are related since they both involve the collision of a sphere with a platform.
Hi, Found another bug, this time it's not related to physics, but more to Vector3D attributes. For some obscure reasons, they become unchangable (numbers appear in red and are not took in consideration. check the video below showing the issue.
Yeah if you duplicate any items, you then can't change the settings on the copy. The only way I've found round it, is to copy the items you want, then save the project and close it. When you reopen the bbdoc file you can edit them.
That is a huge waste of time for one thing. Hopefully the release this month will not hold bugs like this and hopefully physics/collision will be fixed as well.
Hi Miko, the shown examples are from default templates, there is only one simple rotation in the first case. Anyway, I sent an email to support@buildbox.com with a bbdoc and the videos. hope that it gets fixed in the official release.