Isometric Gameplay Settings

Discussion in 'How Can I...?' started by 05545258643, Dec 28, 2015.

  1. 05545258643

    05545258643 Boxer

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    Hi
    I want to make isometric game.
    What would be Game Direction etc. settings?

    Thanks for helps.
     
  2. energizerlithium

    energizerlithium Avid Boxer

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    I messed around with a concept isometric game, but couldn't get it right either.

    I think the Game Direction would be set to like -35, but I also encounted problems when moving scene to scene, as the game doesn't quite go to the next scene the way it does for Ball Jump, anyone know how to get it right?
     
  3. 05545258643

    05545258643 Boxer

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    I tested -35. But it not works healthy.
    I hope there are somebody to share information about isometric gameplay settings.
     
  4. Sean Buildbox

    Sean Buildbox Serious Boxer

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  5. 05545258643

    05545258643 Boxer

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  6. 05545258643

    05545258643 Boxer

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    I think it is possible but there is something that we cant see
     
  7. wesam_badr

    wesam_badr Miniboss Boxer

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    it depend in the iso shape used like ball jump its -26 you need to start tweaking the game direction until you get it right and have an aligned scene to scene
     
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  8. 05545258643

    05545258643 Boxer

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    thanks. i have one more question..

    in Ball Jump, cubes move and stop. is it possible bb 1.3?
     
  9. wesam_badr

    wesam_badr Miniboss Boxer

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    yes it use logic to make the platform move and stop in certain points
     
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  10. sysads

    sysads Serious Boxer

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    In addition to this, the movement is controlled based on distance from character. So you need to set the Wake Up based on distance
    upload_2015-12-29_6-25-36.png
     
  11. 05545258643

    05545258643 Boxer

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    yeah I know it, thanks. but some blocks are moving very interesting.
     
  12. 05545258643

    05545258643 Boxer

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    how can block stops with transform logic?
     
  13. netkomm

    netkomm Avid Boxer

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    with the transform logic you can set speed to zero.
     
  14. sysads

    sysads Serious Boxer

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    If you set your Y-axis to +10 to move upwards, then place the transform logic where the block needs to stop at the top and set the corresponding Y-axis to 0.

    Note, you need to replace that value not add or multiply else those blocks would move in an interesting way :D
    upload_2015-12-29_10-59-58.png
     
  15. 05545258643

    05545258643 Boxer

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    I think I wont achieve it..
    I bought hexel 1 to make iso games but I cant it. LOL.
     
  16. sysads

    sysads Serious Boxer

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    Hi, have you had any luck with drawing isometric image with Hexels? I am looking for someway of making one myself before BB2 release date arrives
     

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