After following the uwp guide, Im getting these 3 errors creating a package , anyone knows how to fix it? Thanks 1>core.lib(PTServices.obj) : error LNK2001: unresolved external symbol "long __stdcall __winRT::__getActivationFactoryByPCWSTR(void const *,class Platform::Guid &,void * *)" (?__getActivationFactoryByPCWSTR@__winRT@@YGJPBXAAVGuid@Platform@@PAPAX@Z) 1>core.lib(PTStore.obj) : error LNK2001: unresolved external symbol "long __stdcall __winRT::__getActivationFactoryByPCWSTR(void const *,class Platform::Guid &,void * *)" (?__getActivationFactoryByPCWSTR@__winRT@@YGJPBXAAVGuid@Platform@@PAPAX@Z) 1>core.lib(PTAdVungle.obj) : error LNK2001: unresolved external symbol "long __stdcall __winRT::__getActivationFactoryByPCWSTR(void const *,class Platform::Guid &,void * *)" (?__getActivationFactoryByPCWSTR@__winRT@@YGJPBXAAVGuid@Platform@@PAPAX@Z) 1>C:\WORX\QUANTICRAIN\SYNTHESIS\BBDOC\SYNTHWIN\uwp\Release\BBPlayer\BBPlayer.exe : fatal error LNK1120: 1 unresolved externals
Isn't that weird, I am getting the EXACT same error as the guys above? Used: BuildBox 2.3.6 for export to Windows OS: Windows 10 Pro Microsoft Visual Studio 2015 Community Update 3 So basically when export for Windows without messing around with the code, build failed. Are we using the correct version of Visual Studio to build the exported game? @NikRudenko It basically says, "This project is out of date, do you want to build it: BBPlayer - Release Win32"? YES / NO / Cancel. When hit "YES" the build errors are as above. This is regardless if I generated the test certificate in project or not.