Can someone please explain the new node system to me in BB3. Simply put I want the Actor when it hits the ground to die. I have Start > If collide > ??? I am trying the defeat node, however what am I putting my Enabled and Defeat to I am unsure. I have already tried connecting my enabled to start and then defeat to the 3d model I am very confused on this, makes no sense to me.
Like this, and make sure ground has physics is on "Static" and make sure actor has physics is on "Dynamic"
I am looking for the Physics parameter for objects/characters I can't seem to find it in the 3d object node, is it somewhere else?