Unified Windows Platform Upload Guide

Discussion in 'Technical Discussion' started by Andy, May 18, 2016.

  1. Andy

    Andy Miniboss Boxer

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    This is a work in progress guide on how to build and upload your game to the Windows store.

    Requirements:

    1) Open the exported project in Visual Studio 2015 by double clicking the BBPlayer.sln file inside the exported directory.

    2) Go to "Project" -> "Store" -> Edit App Manifest

    3) Click on the "Packaging" tab

    4) Click on "Choose Certificate" -> "Configure Certificate" -> "Create Test Certificate"

    5) Enter you company name and a password. Click "OK". Click "OK". Click "Yes" to replace the existing certificate.

    6) Project -> Store -> Associate App with Store -> Choose App that we are building -> Clean the Project.

    7) Go to "Project" -> "Store" -> "Create App Packages". Click "Next".

    8) Click "Launch Windows App Certification Kit" (I believe this is optional)

    9) When complete you will have an "AppPackages" directory inside you exported project. The "BBPlayer_1.1.0.0_x86_bundle.appxupload" is the binary you need to upload into your developer dashboard.

    EDIT: Modified 7/15/16 based on customer feedback.
     
    Last edited: Jul 15, 2016
  2. AppNasty

    AppNasty Miniboss Boxer

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    n'oice
     
  3. 6510studios

    6510studios Boxer

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    Any tips on how to rename BBPlayer.exe to a binary that matches our app?
     
  4. 6510studios

    6510studios Boxer

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    When generating a package, how do we turn on x64 and Arm support? Seems like our games won't be available on tablets and phones without Arm...
     
  5. Andy

    Andy Miniboss Boxer

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    We are focused on getting x86 done and dialed in first since that is the most popular. I don't have any information about the EXE name but I will add it later if it's determined to be relevant.
     
  6. fieldsg22

    fieldsg22 Boxer

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    Thanks for the guide. Hoping to get some releases soon!!
     
  7. FerZ

    FerZ Boxer

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    hey @Andy do you know where we should upload the different tile sizes? I remember in windows phone each tile could be re-sized into 3 different sizes. Does buildbox give us 3 spaces to do that or up to now we can only upload one icon size?
     
  8. Andy

    Andy Miniboss Boxer

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    Buildbox takes care of this for you. You can check the Assets folder of the UWP export and see all the various files Buildbox creates. Others can be added if you desire through Visual Studio, but it's not necessary.
     
  9. betayogi

    betayogi Boxer

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    Nyc and helpful
     
  10. Declan Emery

    Declan Emery Boxer

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    Works like a charm @Andy 10/10
     
    Andy likes this.
  11. aqeeliqbal

    aqeeliqbal Boxer

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    @Andy
    i am stuck at step 2 " Go to "Project" -> "Store" -> Edit App Manifest"
    on clicking Edit App Manifest and error appear that says cannot open file.
    Whats wrong here?
     

    Attached Files:

  12. and249

    and249 Avid Boxer

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    I have Windows 7. What should I do?
     
  13. rushikeshk9

    rushikeshk9 Boxer

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    My app crashes when using BB 2.2.9 along with JDK 1.7 and Eclipse Juno.
    But when I used same project with BB 2.2.8 I face a crash on "Multiple Unlock".
    Can Anyone sort out the issue.
     
  14. Stark11

    Stark11 Boxer

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    I couldnt see the sln file while reporting my game to to windows store , please help

     
  15. MrYoucha

    MrYoucha Boxer

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    I face this bugs in latest version of buildbox, version 2.3.6:

    [​IMG]

    @Andy
    How i can fix it?

    Thanks
     
  16. itzonator

    itzonator Serious Boxer

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    @Andy @TreySmith @ZackGriset

    There's now Visual Studio 2017 for Mac and the exported projects from Buildbox 2.3.6+ are not supported for 2017 yet. Is that going to change anytime in the future. Maybe with BuildBox 3?

    It says: https://prnt.sc/khfytc

    It's pain for Mac users to submit Windows Store apps, especially with Visual Studio 2015! If you make exports for Visual Studio 2017 I will love you more :)

    Thanks!
     
  17. Halim Santoso

    Halim Santoso Boxer

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    do i need to have microsoft developer account to just try build app?
    i has tried to build from buildbox 2.3.6 to visual studio 2017 but first i got error MSB8020, but after i update. i got error LNK2019
    can you help me? thank you
     
  18. Halim Santoso

    Halim Santoso Boxer

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    can buildbox 2.3.6 create to windows store using visual studio 2015?
    i got an error at vungle
     
  19. Catothebasterd

    Catothebasterd Boxer

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    im getting these errors


    Severity Code Description Project File Line Suppression State
    Error LNK2001 unresolved external symbol "long __stdcall __winRT::__getActivationFactoryByPCWSTR(void const *,class Platform::Guid &,void * *)" (?__getActivationFactoryByPCWSTR@__winRT@@YGJPBXAAVGuid@Platform@@PAPAX@Z) BBPlayer C:\Users\AUSTD\Desktop\jj\uwp\BBPlayer\core.lib(PTServices.obj) 1
    Severity Code Description Project File Line Suppression State
    Error LNK2001 unresolved external symbol "long __stdcall __winRT::__getActivationFactoryByPCWSTR(void const *,class Platform::Guid &,void * *)" (?__getActivationFactoryByPCWSTR@__winRT@@YGJPBXAAVGuid@Platform@@PAPAX@Z) BBPlayer C:\Users\AUSTD\Desktop\jj\uwp\BBPlayer\core.lib(PTStore.obj) 1
    Severity Code Description Project File Line Suppression State
    Error LNK2001 unresolved external symbol "long __stdcall __winRT::__getActivationFactoryByPCWSTR(void const *,class Platform::Guid &,void * *)" (?__getActivationFactoryByPCWSTR@__winRT@@YGJPBXAAVGuid@Platform@@PAPAX@Z) BBPlayer C:\Users\AUSTD\Desktop\jj\uwp\BBPlayer\core.lib(PTStore.obj) 1
    Severity Code Description Project File Line Suppression State
    Error LNK1120 1 unresolved externals BBPlayer C:\Users\AUSTD\Desktop\jj\uwp\Release\BBPlayer\BBPlayer.exe 1
     
  20. Halim Santoso

    Halim Santoso Boxer

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    i got this error can anyone help me?thank you
     

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