Hello, Is it possible to have two different death animations for same character? For example if ObjectA hit character play DeathAnimationA ObjectB hits character play DeathAnimationB THanks, Stan
No. You could maybe make the object also die when player gets hit, then drop second player death animation as the objects death animation. Make sure the object is moved forward on layer to be above the character. Then when it hits player, if done right, the objects death animation would play giving the illusion that it was the players death.
Wait Wut? Can u explain a little more I’m new to build box and kinda don’t understand Wut your saying
you are using the enemy's death animation to spawn your player's character death sprite. so if enemy A hits your character, you spawn "character death A animation" inside "enemy's A death animation" haha, not sure if this is clearer.