Very nice and polished game. I feel the gravity a little heavy but that’s literally the only thing I see. The amount of detail to it is amazing. Congrats. I wonder how this one would have done with a 1 dollar price tag. Have you thought to make it not free?
The developers decided to go with the freemium model, but i agree it feels like a game that people would pay upfront for. There is of course the option to remove ads. And i think its good that far more people will download it with it being free, which could be more effective in the long run.
So far, Facebook ads as i know them well from other businesses. Also trying App Store Search Ads, which look like they could have some good potential! Going forward, i will try using influencers to help promote the game.
Instagram ads are just an extension of Facebook ads, so they are automatically included, if you want them to be. I know Voodoo also use Facebook ads as i see them regularly. Thanks for the heads up though!
Hi, Thanks! I believe there was a fair bit of manual coding from the devs to get it working on the Watch.
Hi guys, i thought i would update you on how our game is doing. So We've managed to get around 75,000 downloads according to the iTunes Connect Trends report since the release just before Christmas. These installs have been mostly driven by Facebook/Instagram ads so far. We managed to enter the charts in a good number of countries, sometimes top 100, sub cats and a few overall games. On the downside, some sneaky sausage has managed to steal the game and release an exact replica on Google Play. We also clocked the game template on Chupamobile, they even used a link to a promo video that i personally uploaded to youtube myself! But i have managed to get that taken down. Still waiting for google to take it off their app store. Really did not expect that to happen so soon! And finally, as of yesterday, we managed to get a spot in the 'New Games We Love' section in most countries in Europe, if not all of them! We are still hoping to get the full Apple Feature, but we are very happy so far. Cheers!
HRN Games, Congratulations. Are you satisfied with your income? Compared with download and play times.
Congrats, thanks for your insight into the marketing side of things-- I'm just now starting to look at Facebook Ads and test them out a bit.