@Machine Rises , @Rebel Studios , @qfup , @David D , @Christoph , @tomwhite3d , @darren , @Simon Crack , @kpfdelaney - Thank you guys! That mean a lot to me and keep me pushing forward - especially after unsuccessful (unlucky?) launch. @ajcoryat - that's a combination of spawners (sparks that are flying at long distance) and animation (sparks rotating near the character) - hope that helps! ;-) PM me if you need something more.
Hey @Kamil Kucma keep up the fight man! Learn form this launch and tweak what you can. You made a solid game and I'm sure you'll get better and better.
Looks great. Good luck with the downloads. I have a question @Kamil Kucma - The glowing lights around the character, how did you achieve that in BB? I'm going to download and have a play this weekend, and wanted to gather as much info as possible before diving in. I've watched the Tutorials but they don't really expand on some of the details. Cheers!
Hi Meaning meaning to ask each time I play the game, how did you do the round dotted lines appears around the Play button when you start the game?
Great Game i must say, Was trying to test this as how character stops on lines and move with them and then jump up .. is it Action (Gameplay) ?
Found this and thought you guys might want to get it taken down. https://play.google.com/store/apps/details?id=com.cantoapps.dotlines
@Kamil Kucma and @Aaron F It almost seems as if the character snaps to the lines (platforms) when you jump, how did you achieve this? I setup platforms in the middle of the lines with the collision shape set to jump through the platforms but still don't get the snapping effect you guys did. P.S. Great job the game looks professional and polished
Hi @kodagames ! That's the "trick": http://s23.postimg.org/x1pwez4zv/sample2.jpg Also you need to play with the game settings a lot to balance it perfectly. Most important thing is to have jump force set to lowest possible + friction to stabilize! good luck! ;-)