Hi everyone I have some problem. on system my game run normally very smooth but I test on my android phone is very slow. I try to do this already. Hello, 1- In the "Tools" menu, "Remove Unused Level Object" and "Remove Unused Image Objects". 2- In View, "Atlases", press "optimize" and "Optimize Atlases" and "Rebuild" But always the some problem How can I fix this ?
may be you are using many OBJECT SPOWNERS. use less spowners and it will never lag. And also check the object delete threshold.
How Mutch atlases ? FILE SIZE ? And your Back Deletion Thersold ( I use for my JUMPand Run Kevin to go 2600 max and Magic Traps 1900 MAX )
I have 9 Atlases and each of them has 2048 width and 2048 height how to reduce the atlases size and make less atlases? For my Back Deletion Thersold i have back deletion thersold set too 1000 and Sides deletion thersold set to 700 what do these parameters mean? do I have to minimize them?
hello guys I have the some problem. i have only 3 atlases already optimized from 6 atlases before. back deletion thersold set too 1000 and Sides deletion thersold set to 1000
I've been battling this problem for days and finally figured out a solution. My game is a jumping bottle flip clone. I was running between 22-31 fps on my Android. So, I increase the Gravity and the Jump Force's Y-axis and Z-axis until it felt right. The BB simulator runs around 60 fps, so it feels WAAAAY too fast. But on a slow Android, it's almost perfect. These may not work for you exactly the same, but try tweaking your physics settings similarly. Maybe it'll help.