1. button connected to logic transform 2. the button wakes up on collision set rotation to 300 3. character steps over the button the button rotates with the transform 4. transform rotation modifier is set to 20 with the objects name (you need two transforms in case of different objects name) 5. transform rotates and collide with the objects to rotates them with 20
1. Add a character button to the ui set function to component action 2. Select the object you want to rotate from the left panel (assets) add a advanced move component 3. In step 2 set the rotation velocity to 60 and set the event to the button added in step 1 try it
Hey guys! Can't make it work because of this: '3. In step 2 set the rotation velocity to 60 and set the event to the button added in step 1' Can you please explain where I an find 'the rotation velocity'? have searched all panel, can't find it (and checked the manual as well). Thanks Paul
Thanks! However, when I set it to 60 (or both, tried various options), it starts to move right after the game starts and doesn't stop, so the button function is ignored. To make it simpler, here is what I want to do. I want an object to rotate (let's say 90 degrees) every time I press a button. thanks a lot!
Every Object can have "Advanced Move" You can set any button to start this Advanced Move. https://mega.nz/#!Qws1VZ6L!aOLQOxW1zCYb13MyVq0jjXJCPbZK6uFf_exhtDR8BYs
wow! that's exactly what I need. Do you mind uploading this file so I can see the exact settings? thanks, Paul
ah, thanks. checked it. so here is what I've got. I want that triangular to move only when I press a button (right corner). However now it moves all the time. Also, I want it to move only 90 degree (or whatever number) and then stop, but it won't do it like that. Link: https://ufile.io/ox3gk if you ave any idea, would be glad to hear! thanks!
Here you must add your angular velocity and time to timeout . https://mega.nz/#!x5chQTgS!UUr_kEhtTYeqXs1tCljNR1WMSZtMysyeTc5Waq0QiTU
thank you, man! have done this, but still not working for me for some reason. Anyway, thank you for you time! will be trying more! if you manage to implement it, please, let me know. would appreciate it a lot!
https://mega.nz/#!x5chQTgS!UUr_kEhtTYeqXs1tCljNR1WMSZtMysyeTc5Waq0QiTU did you download the file anyway ?
yup, I sure did, but it didn't work for some reason and I also copied everything into my working file - still no results. If that helps, my goal is to be able to rotate in the same way as in the games (iOS) Tumball and Rotaball. thanks, Paul
Hi @blad300 , Could you upload the attached file again? The old link is broken. I've tried to set angular velocity and timeout to rotate object by 90 degrees but still no success.