How can I have an image linked to the Character, but have the image thats linked, behind a different objects layer? It looks correct in Buildbox, but as soon as it's run in preview, it jumps to the top layer... BB Layer is as follows: v Game Play Layer: Character Platform Ball LinkBackground So... My game relies on having this Ball image behind the platform, but to travel alongside the character... Any ideas? Thank you so much.
Yeah. Objects appear where the master object is (which in your case is the character). I don't think there is a way around it.
Make your object/platform linked with another object or platform, the linked object can be invisible, or it could be another platform, up to you. That should do the trick.
This can't be achieved. The moment you connect two images, the child takes the layer/z-value of the parent node I believe. I tried everything I could think of.
you could explain why you put an image over character and a platform? if you want to do otherwise, your platform and the bottom half to put "collision" at the top put without colision .
I drew the diagram to explain this. I wanted my character in front of the foreground, with an piece of the character (the image following characters movement), behind the foreground. However, as soon as you "link" the image to the character, it adopts the characters z-value, thus pulling it in front of the foreground, from behind and losing the illusion. Unfortunately, it can't be done.
Yes, you're right. If it's linked to the character adopts the character's z axis, then make two objects, link them together and place both objects in front of the character in the scene, I don't know if this would work for your game, but it would work if you want the object to be behind another object. Once you link objects in buildbox, it seems to bring them in front of other objects in preview mode, at least for me it does.
Yes, there lies the problem unfortunately. I'm not sure of a way around that, you could mess around with the layers and maybe get something to work using the linked objects trick though. I haven't experimented much with it, but let me know if you figure it out!
@Sam_Aaro Have a look at this, seems what you want, might not be exactly what you're looking for but maybe you can cross references with it https://www.buildbox.com/forum/index.php?threads/how-to-use-group-layers-for-isometric-games.6112/
I was wondering about the same thing... Like having a Sun / Moon in the horizon that stays stationary...