Non-looping Animation Does Not Complete

Discussion in 'Technical Discussion' started by LBPToo, Nov 29, 2016.

  1. LBPToo

    LBPToo Avid Boxer

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    When animation is set to not loop, it does not play the full animation. The workaround is to increase the frame count in the animation editor testing until the animation completes. I have not tested to see if this is a set number of frames, but typically it's about 5 extra frames.
     
  2. jerry

    jerry Avid Boxer

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    What is the animation of/for? character, UI, enemy, ?
     
  3. wesam_badr

    wesam_badr Miniboss Boxer

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    yes i think its bug i always put it at 90 frames and it work well and complete
     
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  4. brakewind723

    brakewind723 Serious Boxer

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    Make the frames longer
     
  5. LBPToo

    LBPToo Avid Boxer

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    Thanks for the replies. I know how to "fudge" it, but it would be nice not to have to that.

    Hi @brakewind723, what do you mean make the frames longer?

    Jerry, I think it happens on all objects, but I'm not sure about the UI.
     
  6. shesh

    shesh Avid Boxer

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    same here. bb2.2.7
     
  7. GTE Games

    GTE Games Avid Boxer

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    Same for me. I spent a couple hours figuring out the workaround yesterday. Thought I was going nuts, should have checked here. :)
     
  8. oni3350

    oni3350 Boxer

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    Yep, im getting the same thing too. On Character jump animation in BB 2.2.7

    What I did was just take my first starting frame copy/paste it and rename it to the last number in the sequence and drag them all into BB
     

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