I've randomized the scenes but if I change my background in scene x it changes in scene y as well. I can't seem to figure out how to have all aspects change from scene to scene. for instance, in Color Switch if not only the character changed but the character as well as enemy, background, etc.
My goal is to change background, character, enemy and all other objects in every scene. Do I need multiple worlds?
If you think that you can make all color switch features then you are mistaken however the solution for your problem is to drag the background as object and set it as decoration. stretch it to fit the scene.
I am not sure what your game is about so I am asking are using checkpoints between scene I you are using one character then you can change the character by applying action replace character and you can decorate each scene with what you want.
I'm making a flappy game with simple shapes and basic colors. So what I'm attempting to accomplish is when my character passes through a portal (scene to scene?) the character will change shape and color, as will the enemies, background and platform.
Have an event observer in your UI that redirects your character to a world 2 once that character reaches the end of the world 1.In World 1, have a gatekeeper at the end of the scene where you want the new world to begin. When the character reaches the gatekeeper, have it bring up the UI that redirects the character to world 2 after 0 plays. I haven't tested this so I'm not if the character will instantly begin the new world, or if there may be a little delay in between the worlds. If you need screen shots let me know.
Yes, screen shots would be appreciated. Thank you. I couldn't randomize the order in which the worlds get played though, correct? also is there a limit of worlds?
No problem. No, you can still randomize them. Search the forums for world limits and randomized scenes, there are plenty of forums on it already. Here's the screen shots though Just make sure to change plays before redirect to 0 instead of 1 under the redirect UI The menu jump is set to default but you can change it to start checkpoint if you use checkpoints